AI Insights · Timothy · April 2024
Top 5 PVP Games Performance on Unified Platform in Luxembourg in Q1 2024
Explore the performance of the top 5 PVP games in Luxembourg for Q1 2024, including trends in weekly downloads, revenue, and active users.
In Q1 2024, the top 5 PVP games on a unified platform in Luxembourg showed diverse performance metrics. Here, we delve into the weekly downloads, revenue, and active user trends for each game, based on data from Sensor Tower.
MONOPOLY GO! from Scopely, Inc. saw its highest weekly revenue in the second week of January at approximately $27.7K, but this figure dipped to around $12K in mid-February. Weekly downloads showed a downward trend from 1.3K in early January to around 449 by the end of March. The weekly active users also decreased from 3.4K at the beginning of January to 1.8K by the end of March.
Coin Master by Moon Active maintained a relatively stable weekly revenue, averaging around $8K to $10.5K throughout the quarter. Weekly downloads remained low, fluctuating between 23 and 45. The weekly active users saw minor variations, starting at 807 and ending at 641.
Supercell's Brawl Stars experienced significant growth in weekly revenue, peaking at approximately $15.7K in the first week of March and reaching $14.9K by the end of the month. Downloads also saw a substantial increase, rising from 354 at the start of January to 1.7K by the end of March. Active users showed a positive trend, starting at 6.7K and growing to over 9K by the end of the quarter.
Roblox from Roblox Corporation had a weekly revenue peak of around $11.2K in the first week of January, with fluctuations throughout the quarter, settling at $7.4K by the end of March. Downloads saw a slight decline from 777 in early January to 490 at the end of March. However, the game maintained a high number of active users, starting at nearly 29.5K and slightly increasing to 27.6K by the end of the quarter.
Activision Publishing, Inc.'s Call of Duty®: Mobile had its highest weekly revenue of approximately $8.9K at the end of January, but it decreased to about $2K by the end of March. Downloads were relatively low, starting at 245 and slightly decreasing to 112. The active users showed a gradual decline from 2.3K to around 1.9K over the quarter.
For more detailed insights and a comprehensive analysis, visit Sensor Tower.